#pragma once
#include "scene_1.h"
using namespace cocos2d;



class menu : public cocos2d::CCLayer
{
public:

	// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
	virtual bool init();
	// there's no 'id' in cpp, so we recommand to return the exactly class pointer
	static cocos2d::CCScene* scene();

	// a selector callback

	void menuCloseCallback(CCObject* pSender);
	void menuCloseCallback1(CCObject* pSender);

	HWND hwnd = GetForegroundWindow();
	void logo_(CCObject* pSender);

	// implement the "static node()" method manually

	CREATE_FUNC(menu);
};


